Note practice

String: -
Note: -

Game type: Random notes
Round: -
Note: -
Fretboard part: -
Specific notes: -
Pitch: 0 Hz
Clarity: 0 %
Recognition: Muted


Results - Random notes

Results - Rounds

Fretboard part: -
Notes found: -
Rounds played: -
Start with: -

How to play

What's it all about?

The application tells you which notes to play and on which strings. The time it takes you to complete the exercise will be displayed at the end.

What do you need?

You need a guitar and a way for the application to hear you. I recommend plugging an electric guitar into your PC via an audio interface. You can also use an acoustic guitar with a phone or laptop. In that case, make sure you're in a quiet environment so the microphone won't pick up background noise. You might also need to disable the sound effects in game settings.

How to play?

  • Tune your guitar!
  • Take a look at the game settings, adjust them to your preferences, and press the Save button.
  • Press the Start button. Your browser will ask for access to the microphone (you may need to change the default microphone device in your system settings).
  • The application will show you which note to play and on which string. Once you play it correctly, the application will confirm this with a green color and a sound (if enabled).

If the application hears your guitar the "pitch" fields value should be changing. If it's not then you should:

  • check if your system is using the correct microphone
  • adjust the volume on your electric guitar and audio interface
  • take a look in the signal settings and adjust "minimal volume"

Important note

Once a note is successfully recognized, you won't be able to proceed until you mute the strings. This prevents the next note from being mistakenly recognized if it's the same, and it also makes it easier to recognize the next note when no other strings are ringing.

Sometimes you may notice that you played a different fret or string than the one shown, but the note was still recognized as correct. This happens because you played the same note in a different position. Here's an example:

Let's say you've set the game to use the first 11 frets (the head part of the guitar), and you're supposed to play a C# on the fifth string (4th fret). You could "cheat" by playing the same note on the sixth string (9th fret). These are identical notes — same pitch, same frequency. However, since the purpose of the game is to help you learn the fretboard, it's best not to cheat!

Game settings

Game settings will be applied when save button is pressed.

Game type

  • Random notes - you will have to find a note on a string.
  • Rounds - you will have to find a note on all the strings starting from the 1st or the 6th string.

Number of notes to find

Minimum is 1 and maximum is 100.

Fretboard part

Game can be played on the lower frets (0 to 11), on the higher frets (12th fret and higher) or the whole fretboard (won't matter which you pick).

Sharps or flats

Choose if you want to see sharps (#) or flats (b).

Sound effects

Fretboard animation

When you hit a note it can be animated on the fretboard picture (hits and misses). Animations can be displayed for the requested string or for all strings. If it is set to all strings then the all occurences of the same note will be highlighted. For example when you hit A on the thinnest string it will highlight fifth fret on the first string but also tenth fret on the second string as it is exactly the same note - A4 (actually A4 can be found on every of the first five strings of a 24 fret guitar but the picture shows only a part of the fretboard).

Reset game settings

Signal capture settings

Sound settings will be applied when save button is pressed. Change the values only if the game has difficulties recognising notes.

Allowed frequency deviation (%)

Pitch detection frequency deviation. Note A4 has the frequency of 440. If the allowed deviation value is set to 2% the sound will be recognised as A4 if the signals frequency is in range 431,2Hz-448,8Hz. Decimals allowed. Minimum is 0%, maximum is 2%.

Minimum volume (dB)

Minimum recognised volume. If the value is set too low unwanted noise might be processed as when a string was plucked. If the value is set too high your guitar or audio interface might not manage to generate a sound loud enough. Should be less or equal to 0.

Minimum clarity (%)

Just what the name says. Note will be recognised only if it will be clear enough. Can be set between 50 and 100.

Sound capture interval (ms)

Note recognition occurs in intervals. If set to 100 (default) recognition will occur every 100ms. Minimum is 50, Maximum is 500.

Echo cancellation

Reset signal settings